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Here is a detailed list of all the changes made to the balance in Wild Rift patch 4.2a, including all the improvements, decreases, and tweaks.
The game-changing Wild Rift patch 4.2 was only published by Riot two weeks ago, but the development team is already working on patch 4.2a, a brand-new minor update.
It will bring forth significant new balance adjustments expected to affect the meta and upcoming gameplay. The champion roster will now include Ornn and Volibear. Additionally, the game will receive fresh skins and cosmetics.
But let’s get back to this discussion’s main point: the balance shifting. Contrary to other game releases, patch 4.2a is anticipated to provide one of the largest groups of balancing adjustments to Wild Rift yet. The whole list of buffs nerfs, and tweaks that were made on June 9, 2023, has been made public by Riot.
Wild Rift Patch 4.2a Balance Changes – Buffs
Buffs are in abundance for the upcoming update. Here’s a complete look at all the champion and item buffs in Wild Rift patch 4.2a:
Champion/Item
Buff(s)
Akali
Base armor increased from 30 → 34Five Point Strike base damage increased from 30/65/100/135 → 35/70/105/140
Darius
Hemorrhage Bleed damage per stack increased from 11.5 – 31 → 14.5 – 34Hemorrhage damage to monsters decreased from 200% → 150%
Ezreal
Base attack damage per level increased from 3.6 → 4Base attack speed increased from 20% → 30%Mystic Shot base damage increased from 30/65/100/135 → 35/70/105/140 Trueshot barrage cooldown decreased from 70 seconds → 70/65/60 seconds
Galio
Hero’s Entrance cooldown decreased from 110/100/90 seconds → 100/90/80 seconds
Graves
New Destiny crit increased from 6 bullets and 120% damage each → 6 bullets and 130% damage each New Destiny crit with Infinity Edge increased from 6 bullets and 130% each → 6 bullets and 140% damage each
Kayn
Darkin Scythe energy required for transformation decreased from 8,000 → 7,000Darkin Scythe energy gained from damaging ranged champions increased from 18 → 24Darkin Scythe energy gained taking down long-ranged champions increased from 90 → 120Darkin Scythe shadow assassin bonus damage increased from 38 – 52% → 44 – 56%Blade’s Reach bonus attack damage ratio increased from 120% → 130%Shadow Step mana cost decreased from 80 → 50Shadow Step attack damage ratio increased from 40% → 50%
Kha’Zix
Taste Their Fear base damage increased from 50/85/120/155 → 55/90/125/160
Master Yi
Base attack damage increased from 52 → 54Alpha Strike cooldown decreased from 17/16/15/14 seconds → 16/15/14/13 seconds
Miss Fortune
Base attack damage increased from 52 → 54Love Tap bonus damage when attacking a new target increased from 44% – 100% attack damage → 49% – 105% attack damage
Pantheon
Base mana increased from 390 → 420Base mana regeneration increased from 9 → 12Comet Spear bonus attack damage ratio increased from 110% → 120%Comet Spear Mortal Will bonus attack damage ratio increased from 110% → 120%Comet Spear cooldown return on not releasing increased from 50% → 60%Grand Starfall Spear damage bonus attack damage ratio increased from 110% → 120%
Pyke
Base armor per level increased from 4.3 → 5Base magic resistance per level increased from 1.6 → 2.5Gift of the Drowned One stored damage cap increased from 60% health and 140 + 800% the lower value of the bonus attack damage → 65% health and 160 + 800% the lower value of the bonus attack damage Bone Skewer base damage increased from 110/175/240/305 → 120/185/250/315Death from Below execute threshold increased from 250/375/500 → 250/400/550
Sett
Pit Grit right hook bonus damage increased from Level 5 + 50% bonus attack damage → Level 7 + 50% bonus attack damageHaymaker ability damage increased from (25% + 0.2% bonus attack damage) of Grit consumption → (25% + 0.25% bonus attack damage) of Grit consumption
Urgot
Purge on-hit effect ratio increased from 50% → 70%Fear Beyond Death bonus attack damage ratio increased from 50% → 70%
Vayne
Base attack speed increased from 20% → 30%Base attack speed per level increased from 2.2% → 3.2%
Essence Reaver
Essence Flare cooldown decreased from 6 seconds → 4 secondsAbility damage ratio increased from crit rate x 30% → 20% + crit rate x 10%
Wild Rift Patch 4.2a Balance Changes – Nerfs
There will be a healthy mix of nerfs heading for both champions and items in Wild Rift patch 4.2a.
Here are all the nerfs:
Champion/Item
Nerf(s)
Kai’Sa
Base attack speed decreased from 30% → 20%Icathian Rain [NEW]: Damage factor to monsters: 50%Void Seeker attack damage bonus decreased from 130% → 110%Void Seeker ability power bonus decreased from 70% → 60%
Twitch
Deadly Venom monster damage modification decreased from 170% → 130%Ambush movement speed bonus when not detected by enemy champions decreased from 30% → 20%Contaminate damage factor to monsters decreased from 170% → 130%
Varus
Blighted Quiver Blight Detonation damage decreased from (4.5/5/5.5/6% + 0.02 ability power) maximum health → (4/4.5/5/5.5% + 0.01% ability power) maximum health
Yone
Base attack speed decreased from 30% → 20%Spirit Cleave maximum damage to monsters decreased from 80 – 290 → 30 – 280
Immortal Shieldbow
Lifeline shield value decreased from 200 + 5 points per 1% crit rate → 200 + 3 points per 1% crit rate (200 – 500)Battle Furor physical vamp decreased from 10% → 5%
Phantom Dancer
Additional cost increased from 400 gold → 500 goldTotal cost decreased from 2,900 gold → 3,000 goldSpectral Waltz bonus attack speed decreased from 30% → 25%
Rift Herald
Health loss on charge decreased from current health level x 70% → 70% of the current health or 30% of the maximum health (the higher of the two)
Here’s an overview of the adjustments in Wild Rift patch 4.2a:
Champion/Item
Adjustment(s)
Gragas
Body Slam [NEW] cooldown: Will always have a minimum cooldown of 1.25 seconds
Jhin
Whisper attack damage bonus decreased from 5% per level → 4% per levelWhisper movement bonus crit ratio increased from 10% → 15%Dancing Grenade attack damage bonus decreased from 40/50/60/70% → 35/45/55/65%
Bloodthirster
Stats increased from 50 attack damage → 55 attack damageBloody physical vamp decreased from 15% → 12%
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