by | Jun 1, 2023 | Guides - Valorant

The initiator Agent KAY/O, brings the Terminator vibe to Valorant, effortlessly dispatches opponents, and aids in creating the right conditions for your team’s Duelist to pounce and eliminate adversaries. This is how to control this mechanical threat.

With each new phase of the Valorant narrative, KAY/O was introduced into the conflict on Future Earth in Episode 3. The robotic Initiator Agent has established himself as a force to be feared thanks to his terminator-style bloodlust.

The killer robot is the ideal remedy to the post-plant because it is equipped with a flash, a grenade, a revive, and suppression. KAY/O is a member of the initiator class, but he also has a lot of entry-fragging skills.
Here’s how to play KAY/O.

Is KAY/O the Right Agent For You?


  • Can easily stop site rushes because of his Zero/Point
  • With his flashes, he can be a pseudo Duelist
  • Can suppress enemies’ abilities


  • His abilities can easily be escaped

KAY/O Abilities

How to Play KAY/O

EQUIP an explosive fragment. FIRE to throw. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.


EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and suppresses anyone in the radius of the explosion.


EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and suppresses anyone in the radius of the explosion.


INSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are suppressed for a short duration. While overloaded, KAY/O gains combat stim and can be re-stabilized if downed.

The Road to A KAY/O Main

Suppress Carefully

You’ll be able to predict when specific opponent agents will use potentially deadly ultimates by keeping an eye on the scoreboard. You will be able to identify the type of threat you are up against round after round by looking for the word “READY” next to the Raze, Jett, Chamber, or Neon adversary.

When you use your knife or ultimate to suppress Raze’s Showstopper or Neon’s Overdrive, their timers expire, making it impossible for them to use their ultimate. In contrast, when your suppressive abilities wear off, Jett and Chamber will regain their ultimate.

Knowing this, it is worthwhile to attempt to take advantage of this window of time while their powers are greatly diminished. Enemies frequently reserve their Jett/Chamber ultimate for eco rounds when they are assaulting.

It is worthwhile to try to start a battle inside this window if you know the opponents are on some sort of save or weak buy and you have silenced their deadliest players on this specific round. You may do this by letting your colleagues know and/or by taking control of some territory on the map.

How to Play KAY/O

Practice “Pop-Flashing”

It’s crucial to keep in mind that learning how to use his underarm flash will take some time and practice. You should become familiar with the flash’s travel distance, especially when using the alternating fire, underarm method.

Knowing where to place your flash will boost your chances of fully blinding the opposition. If done successfully, the opposition has very little chance to counter your flash.

There are specialized ways to throw your flash, and it’s critical to recognize the variations that even very tiny distances can produce.

How to Play KAY/O

Practice “Pop-Flashing”

Because your ultimate only lasts for about 10 seconds, be careful not to use it too soon. The optimal time to use this is just as your squad is about to start.

If you are defending and you notice that an opposing KAY/O on the team has ultimate and you think you have the right read on where and how they will be pushing (for example, you start hearing a lot of noise near A Cave/Shop on Breeze and you know the opposing KAY/O has ultimate), then there is one exception to this rule.

It could be wise to use your NULL/CDM instead of theirs. This will grant your side some extra time to take over the map or rotate. Additionally, you will be able to utilize your ZERO/POINT without risking damage, which will give you a general idea of the number of players in the area of A Shop.

-When you have this power, don’t be afraid to enter and use it because there is always a chance that you may be rebooted.

-It is effective to utilize if you learn through a drone or a knife that, for instance, the opponent Chamber is utilizing his ultimate on A Site Breeze. In addition to making him wait until a timeout expires before he can use his built-in Operator once more, this will prevent him from teleporting outside, leaving him susceptible because they frequently play aggressive angles.

-When you are down and awaiting a reboot, keep in touch with your squad because you can frequently still see where an adversary is located.

Best & Worst Maps for KAY/O

KAY/O excels in close-quarter maps and will have a hard time on large maps. With close-quarter maps, he can easily find good value with his utility, whilst also being able to support from a distance.


  • Ascent
  • Haven


  • Breeze
  • Icebox

And that should be it. If you want to learn more about other agents as well, check our Agent Guide List




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