VALORANT: How to Play Chamber

by | Oct 21, 2022 | Guides - Valorant

Chamber is equipped with an array of weaponry and intelligence, clever, beautiful, and attractive. The stylish Frenchman muddles the distinction between a duelist and a sentinel.

Chamber combines a kit designed for outplays with supportive components to assist him to hold down or secure a spot. His unique weaponry makes him a one-man army that can outwit, confound, and kill foes at a distance. He has emerged as one of the most notable agents in both professional and competitive play.

Is Chamber the right agent for you?

Strengths:

  • One of the best site defenders in the game
  • His versatility makes him a great agent for both attack and defense.

Weaknesess:

  • He brings a lot to the table, however, he is a hard agent to master (not a beginner-friendly)

Chamber Abilities

Trademark

PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.

Headhunter

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

Rendevous

PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.

ULTIMATE – Tour De Force

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. Killing an enemy creates a lingering field that slows players caught inside of it.

The Road to A Chamber Main

The Best Agent in Eco Rounds

Chamber’s special toolset, like Jett’s, encourages “going eco” to support the team during essential eco rounds. Players will recall that an economy round is one in which little Creds are spent so that there will be more available for the following round. All Agents are technically allowed to participate and choose to go unarmed, but Chamber has the advantage due to its Headhunter and Tour de Force, therefore choosing to go unarmed will still ensure that Chamber has access to at least one weapon.

In light of this, Chamber can spend Creds to upgrade his equipment after the eco round without jeopardizing his current loadout. Additionally, he can utilize his own Creds to give a fellow soldier a superior weapon for the next round without reducing his own firepower.

Headhunter and Tour De Force Are Formidable

It’s simple to contrast Headhunter with other firearms because it’s a skill-triggered weapon. Although the Headhunter beats many other firearms in a variety of areas, its 800-Cred full load is occasionally preferable to some load-outs. This works nicely with agents like Duelists who are skilled with firearms.

Tour de Force is a sight to behold in comparison to Headhunter. As soon as it is triggered, Chamber receives a special sniper rifle with five shots that each deal 255/150/150 (Headshot/Body/Leg) damage. What’s cooler is that using Tour De Force to fight creates a sluggish field that opens up more foes for Chamber to destroy.

With this sniping edge, several teams can purchase two snipers at a significantly reduced cost. Aim experts like Chamber and Jett can each have a partner for sniping, and if their position is threatened, Chamber is also capable of switching to a different loadout. When used in conjunction with Rendezvous, Chamber may travel farther and more swiftly.

Rendezvous Secures Position

If Chamber’s weaponry aid in killings, Rendezvous aids in stabilizing the situation. In essence, he has two teleport anchors that he may set up wherever that is 30 meters apart from one another. He can instantly teleport to the anchors when he is within 10 seconds of them.

Rendezvous can make defensive rotation quite simple. It is simple to position both anchors as close as possible to A-Site and B-Site, respectively, and then teleport to the adversary. In order to sneak a peek while attacking, Chamber can drop an anchor to a secure location and take one from there. In a perfect world, Chamber would be able to land a hit and teleport without waiting for the enemy to strike back.

Best & Worst Maps for Chamber

Because of his excellent tools and weaponry, it is safe to say that Chamber can easily be used in all of the maps. His ability to defend makes him a great agent on any bombsite in any map.

And that should be it. If you want to learn more about other agents as well, check our Agent Guide List

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