Understanding Valorant Roles

by | Jun 19, 2023 | Esports, Valorant | 0 comments

ON FACEBOOK

EDITORS PICK

Riot may make these adjustments to the Worlds 2024 format

Riot may make these adjustments to the Worlds 2024 format

Worlds 2023 is drawing to a close. A winner will be chosen, offseason roster moves will escalate, and League of Legends season 14 will commence, paving the path for Worlds 2024. Worlds 2023 is unique in that Riot Games changed the format for the first time in history....

The best duelists on Valorant map Sunset

The best duelists on Valorant map Sunset

In this article, let's take a look at the best Duelist on the new map Sunset. Duelists are the most important people in any agent group because they lead the charge. These agents are very important for getting those all-important entry frags because they have skills...

T1 Zeus: from shadows to Worlds Finals MVP

T1 Zeus: from shadows to Worlds Finals MVP

When it came to League of Legends, T1's journey in 2023 was full of ups and downs. But Choi "Zeus" woo-je, the team's top laner, never gave up. A lot of bad things happened this year. The worst was when T1 midlaner Lee "Faker" Sang-hyeok hurt his wrist during the...

Each agent in Valorant is a member of one of the four agent classes, which are Controllers, Duelists, Initiators, and Sentinels. Each Valorant agent class has a different function on the team, and the particular agent class to which they belong is best suited for their special skills and general playstyles.

Valorant Agent Classes:

Controllers

Understanding Valorant Roles - Controllers

In Valorant, controllers are obsessed with smoking. These agents have the ability to block off specific portions of the map to facilitate offense or defense.

Agents: Astra, Brimstone, Harbor, Omen, and Viper

Duelists

Understanding Valorant Roles - Duelists

The aggressive class of agents in Valorant is the duelist. These agents are skilled in one-on-one combat, and their objective is to defeat the opposition’s defense and prevail in their battle.



Agents: Jett, Reyna, Yoru, Phoenix, Raze, and Neon

Initiators

Understanding Valorant Roles - Initiators

The supportive class of agents in Valorant known as initiators are naturally more suited to starting combat and supporting your team in winning them. These agents often possess skills that enable them to inform the squad or hinder the opponent.

Agents: KAY/O, Skye, Breach, Fade and Sova

Sentinels

Understanding Valorant Roles - Sentinels

Sentinels are Valorant’s defense class of agents. The enemy pushes on particular parts of the map are typically slowed down, stalled, or occasionally completely stopped by these agents.

Agents: Sage, Cypher, Killjoy, and Chamber


Valorant Roles

Valorant classifies agents into specified roles, however, these Valorant roles can also be further subdivided into more specific phrases that describe the responsibilities of players in a certain match.

Understanding Valorant Roles

The following categories describe the duties of the Valorant team:

Valorant Roles (Offense): Support, In-Game-Leader, Lurker, and OPer. Entry Fragger, Secondary Entry Fragger. Support, Lurker and In-Game Leader
Valorant Roles (Defense) Anchor, Rotator, OPer, and In-Game Leader

Offense

Entry Fragger

Entry Fraggers are the first members of the squad to enter an objective or region of the map. Usually, they use the initial interaction to either make a play or gather as much information as they can. Entry Fraggers must have faith in their abilities to make accurate shots under the pressure of the enemy’s presence and utility. They are able to give the group knowledge and space so that their allies can swap them and make use of the new area. Entry Fraggers typically find themselves in a position of least success since they are frequently required to enter with little knowledge. The team, however, flourishes when they are successful.

Suggested Agents: Raze, Jett, Neon, Reyna, and Phoenix

Secondary Entry Fragger

Entry fraggers are usually followed by secondary entry fraggers, who share the same goals. The distinction is that Secondary Entry Fraggers make use of the information that the Entry Fragger provides and frequently exchange the Entry Fragger for another one or seize the space that the Entry Fragger offers once they are killed by the adversary. Secondary Entry Fraggers, who are frequently placed in crucial situations, are once more the players who are confident in their capacity to make shots when under duress. Secondary Entry Fraggers can lead to significant moments when used properly.

Suggested Agents: Yoru, Skye, KAY/O, Chamber, and Omen

Support

Supports provide Entry Fraggers the chance to occupy the area by using their flash, molly, smoke, and recon abilities. To successfully help their Entry Fragger and Secondary Entry Fragger, support players must be well-versed in utility usage and map awareness. Players that can maintain composure for the team and offer vital information after cooldown are often considered to be supports. They are incredibly effective at supporting the team while setting goals.

Suggested Agents: Brimstone, Viper, Omen, Sova, Sage, Breach, Skye, Astra, KAY/O, Harbor, and Fade

Lurker

Lurkers can get kills from the other side of the map to apply global pressure and can also give the team important information about rotations and the situation of the map. As they must use the best placement of the adversaries against them, lurkers need a solid understanding of the map and the game. Players that can maintain composure while consistently giving the team useful information about the situation on the map are often considered lurkers. They frequently have the ability to appear out of nowhere on the map in order to flank the adversaries and win a round.

A good lurker can add diversity to their lurks by using slow and quick lurks, occasionally grouping with the team, and other times fully obfuscating their whereabouts on the map.

Suggested Agents: Viper, Omen, Killjoy, Cypher, Astra, and Chamber.

OPer

Using an Operator, OPers may lock down and hold lengthy stretches of the map, giving the team cover as they make contact on other parts of the map without having to worry about specific long angles. OPers need to be able to maneuver around their teammates to acquire good angles on crucial goals. The ability to one-shot opponents can give your team confidence during a push while also making the adversaries uncomfortable. It also enables early benefits by eliminating enemies who are overly zealous.

Suggested Agents: Jett, Chamber

In-Game Captain

The IGL serves as the team’s primary spokesperson and strategist. IGLs have the ability to process data on the utility count, enemy and ally positions, and map state. IGLs need to be able to determine what the team should do to increase its chances of winning the round. Any player can serve as their team’s IGL; all it takes is for them to be able to evaluate as many aspects of the game as they can, communicate their thoughts clearly, and make snap decisions.

Suggested Agents: Any


Defense

Anchor

With two exceptions—the bomb is planted at another site or your squad has killed the individual carrying the bomb and is able to stop it from falling back into enemy hands—Site Anchors should usually stay put at their allocated location. Especially if they are the only one on the site, Site Anchors typically play passive angles that allow them to fall back off the site and play for the retake.

Suggested Agents: Viper, Omen, Killjoy, Cypher, Sage, Astra, and Chamber

Rotator

Rotators move early in the round to assist the opposite site in reaction to the enemy’s aggression and utility. With so many defenders on hand, they might catch their adversaries off guard. They can also be useful in either slowing down or completely stopping pushes.

Suggested Agents: Brimstone, Sova, Phoenix, Jett, Reyna, Raze, Breach, Yoru, Neon, Fade, KAY/O, Skye.

OPer

OPers can aggressively move around the map round after round seeking for picks or passively hold down lengthy stretches of the map by using the Operator. By eliminating enemies who are overly eager or unaware of a potential OP, they can gain an early advantage.

Suggested Agents: Chamber and Jett

In-Game Captain

The IGL calls for rotations, helps manage the team’s economy, coordinates defense sets, and attempts to read and counter-strategize the opposition. IGLs need to be able to determine what the team should do to increase its chances of winning the round.
Agents to Consider: Any


This was everything you need to know about all Valorant roles and how to choose the perfect class for your playstyle. At the end of the day, Valorant is a team game; all the roles rely on each other to succeed. If you can play your chosen role properly, winning more games will be much easier.

What’s your favorite Valorant Role?
Make sure to comment down below.

0 Comments

Submit a Comment

CATEGORIES

LATEST POSTS

Adjust your Valorant sensitivity settings and DPI

Adjust your Valorant sensitivity settings and DPI

Personal preference governs your VALORANT sensitivity settings, but there are a few things to keep in mind, such as mouse sensitivity and dots per inch (DPI). Precision is important in VALORANT. You'll have trouble correctly clicking or tapping on your opponents'...

Esports Coaches – What do they do?

Esports Coaches – What do they do?

Every great athlete or team has a top-notch coach at their side. This holds true for a variety of situations that frequently include individuals striving for greatness in their particular industry. It is not much different in the realm of eSports. In general, eSports...

Riot may make these adjustments to the Worlds 2024 format

Riot may make these adjustments to the Worlds 2024 format

Worlds 2023 is drawing to a close. A winner will be chosen, offseason roster moves will escalate, and League of Legends season 14 will commence, paving the path for Worlds 2024. Worlds 2023 is unique in that Riot Games changed the format for the first time in history....