Life In Death – an LOR Deck Review

by | Jul 4, 2020 | Legends of Runeterra | 0 comments

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Deck list for Life In Death

Deck List: CEBAIAIBAMERQMQGAECRIHJAFAYTMAIFAECQCAYPCMVQA

Hello. Kairux here once again for another Legends Of Runeterra deck review. After the Aggro Darius deck craze brought about by the 1.4 patch, various midrange and control decks are now once again popping-up in Ranked. The deck that I will be reviewing today uses a combination of 2 champions who had big impact changes in the aforementioned patch. Ladies and gentlemen, I give you Life In Death – an Anivia-Braum Control deck.

Deck Overview

Life In Death is a Freljord – Shadow Isles control deck that aims to wreak havoc in your opponent’s board in the late game using a bunch of resurrected Anivias. It also has various control options for both single and multiple targets. It also has multiple healing options as well as hand-replenishing cards. These measures are in place to make sure that you reach flip Anivia at turn 10 and deal disgusting amounts of damage with her ability.

Gameplay

You have a few options in the mulligan phase depending on the matchup. For aggro and midrange matchups. you would want to have cards that can heal your Nexus like Kindly Tavernkeeper, Vile Feast, Grasp Of The Undying, and Withering Wail. For control matchups, it would be okay to keep high-cost cards like Anivia, The Ruination, Vengeance, and The Rekindler so you would not have to try and draw for them later on in the game. Generally speaking, Braum, Avarosan Sentry, and Glimpse Beyond are also good starting hand cards across any matchup.

Try to take as little damage as possible during the early and mid-game. Your primary objective during this stage is to survive long enough until you can set-up properly. This deck has enough tools for clearing the board and recovering your Nexus’ health. Use Glimpse Beyond to cycle through your deck to find the pieces that you need.

Early to Mid Game

The early game for Life In Death is quite uneventful as you can sometimes go up to turn 3 or 4 without dropping anything on the board. Hapless Aristocrat and Avarosan Sentry can be dropped whenever you have them on your hand and your mana permits it to deal some damage or to block early aggression. Braum can be dropped on the board starting at turn 4. His purpose in this deck is to provide midgame pressure by producing a Mighty Poro when he gets dealt damage and survives. He also attracts heavy removal spells because he gets really troublesome to deal with when he gets flipped, although this rarely happens as this deck does not have enough tools to help him get to the next level.

Late Game

You may start dropping Anivia at turn 6. Try to get her to attack at least once to help with controlling the board but do not be afraid of her dying pre-turn 10. Use The Rekindler to revive Anivia when a copy of her dies. This way, you will have multiple copies of her reviving when you use The Harrowing at turn 10 onwards. Another trick in this deck is to use Chronicler Of Ruin to kill and revive The Rekindler who, in turn, will revive another copy of Anivia. Chronicler Of Ruin can also be used to target an Anivia, turning her to Eggnivia and summoning a copy of her, effectively giving you 2 Anivias on the board.

Turn 6 is also the earliest turn you can drop Life In Death’s ultimate removal spell – The Ruination. The Ruination is a card that needs to be dropped at the right timing. A well-timed The Ruination can turn things around in your favor as you effectively reset the board, giving you your much-needed space to get to turn 10.

At turn 10, all hell breaks loose. Having 2 to 3 copies of Anivia on the board will be enough to give you a headache. Use The Rekindler, Chronicler Of Ruin, and/or The Ruination to produce said copies. Anivia’s ability gives you easy board clears and finishing your opponent off will not be difficult at this point. Go crazy.

Tech Options

> Fury Of The North – Helpful when trying to trade against imminent threats. Helps Braum flip by using Challenger on units with high damage.

> Mist’s Call – Running this gives you an alternative way of getting a copy of Anivia on the board.

> Avalanche – Good board clear with a higher damage than Withering Wail. Highly effective against mirror matches.

> Spectral Matron – Could theoretically give you a free copy of Anivia on the board. Have not tested this card yet but a copy teched-in could be viable.

> Commander Ledros – Late game drop that can make closing games easier, especially if you have board control.

Deck Matchups

> vs. Aggro – Moderate to difficult matchup. Life In Death is a very slow deck so aggro decks are naturally its weakness. This deck has the tools to somehow deal with aggro matchups but surviving the early onslaught can be challenging at times. It is especially frustrating to get your Grasp Of The Undying countered by Noxian Fervor. Try to mulligan for health regenerating cards. Vile Feast, Kindly Tavernkeeper, and Withering Wail will be your best friends against this matchup. Vengeance is also an alright option if you are against Noxian decks that run Darius and Basilisk Rider.

> vs. Midrange – Easy to moderate matchup. Midrange decks will not have the tools to counter your removal spells most of the time so it will not be difficult to take down their units. What you need to watch out for in this matchup is the timing of when you drop those removal spells. Try to squeeze as much value as you can from each of your spells, especially The Ruination. One good use of that spell and it can tilt your opponent to the moon and back. An exception to the difficulty evaluation are variations of Deep decks.

vs. Deep Decks

It will be very difficult for Life In Death to win against Sea Monsters because of two reasons. First, Life In Death does not have the ability to pressure Deep decks in the early stages of the game. Deep decks can easily set-up for Deep without worrying too much about early aggression. Second, Deep decks can finish the game in 1 or 2 attacking turns starting at turn 7. Life In Death will need to reach turn 10 to be fully operational in comparison. Surviving turns 7-9 is extremely difficult as Deep decks have perfect counters against the reviving Anivia. Devourer Of The Depths and Riptide is seriously going to mess up your board. All you can do during these turns is to land a good The Ruination and pray that your opponent does not have another copy of Nautilus in his/her hand.

> vs. Control – Moderate matchup. The early game will be a breeze unless your opponent drops Elusive hitters such as Shadow Assassin or Solitary Monk. They will be difficult to deal with unless you have Grasp Of The Undying. Ionian Control decks can also give you a headache because they have Deny, which can make you think twice before dropping The Ruination or The Harrowing. Other than that, you have answers to most Control deck threats. An exception would be Karma – Ezreal decks, who can literally finish you even without attacking once turn 10 hits. In that matchup, try to get rid of Karma or Ezreal as soon as they drop. Also, deny your own units whenever they are targetted by your opponent’s offensive spells as often as you can to delay Ezreal’s level-up.

Conclusion

Life In Death is a deck made possible by the changes in patch 1.4. This deck is built for patient people who do not mind playing long but satisfying games. It is probably the slowest deck in the current meta but once it gets going, it will be very difficult to stop. I have been using this deck quite often this past week and I really like how it performs. I probably will keep using it on my road to Masters this season. Wish me luck!

That’s it for now, guys. Many thanks for indulging me in this blog post. I hope you enjoyed and learned something from this. If you want to read about my previous deck reviews, you can find them here.

Until the next post. Ciao!

 

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