League of Legends early patch 13.12 notes: Nasus, GP Ryze buffs, Enchanter & ADC nerfs

by | Jun 13, 2023 | Esports, League of Legends, News | 0 comments

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Nerfs are being applied to numerous enchanters and some ADCs in League of Legends patch 13.12, specifically Yuumi and Zeri. A few top laners also get a boost in this patch, with the exception of Gragas, who gets a nerf.

Patch 13.12, the upcoming League of Legends update, will weaken a number of ADCs and enchanter supports. They are being nerfed alongside other items like Ardent Censer, Bloodthirster, Galeforce, and Imperial Mandate, which causes a greater loss in power overall.

In this patch, some ADCs are not being nerfed; instead, Kai’sa, Ashe, and Sivir are receiving boosts, while some top laners are also receiving some perks.

Learn everything about LoL Patch 13.12 below before the complete update becomes live.

When does LoL Patch 13.12 go live?

League of Legends Patch 13.12 is expected to go live on June 15, 2023, according to Riot’s patch schedule. Patch 13.12 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.

Here are the key timings of Patch 13.12 for your server:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.

Zeri and Yuumi nerfs

For a while now, Yuumi and Zeri have dominated higher-level League of Legends play. Up until MSI, where Yuumi was disabled because of her mid-scope update, the dynamic duo had hampered professional play. Riot appears to have learned of their comeback and will soon strike the duo with a nerf bat.

Nerfs to support and ADC items

In addition to the nerfs to Yuumi and Zeri, the enchanter class and ADC as a whole are also being affected. A few frequently used items for the classes, as well as a few systems that favored the bot lane carry, are being nerfed.

League of Legends patch 13.12 notes

Champions

Ashe

Passive: Frost Shot

  • Bonus damage increased: 115% >>> 120%

W: Volley

  • Base damage increased: 10/25/40/55/70 >>> 20/35/50/65/80

R: Enchanted Crystal Arrow

  • AP ratio increased: 100% >>> 120%

Gangplank

E: Powder Keg

  • Recharge time reduced: 18 flat >>> 18/17/16/15/14 seconds

Gragas

Passive: Happy Hour

  • Cooldown increased: 8 >>> 12 seconds

Kai’sa

Base Stats

  • AD per level increased: 2 >>> 2.6

Kha’Zix

Base Stats

  • Base AD reduced: 63 >>> 60

Kog’Maw

W: Bio-Arcane Barrage

  • Max HP ratio reduced: 3.5/4.25/5/5.75/6.5% >>> 3/3.75/4.5/5.25/6%

K’Sante

E: Footwork

  • Cooldown increased: 9/8.5/8/7.5/7 >>> 10.5/10/9.5/9/8.5 seconds

Lucian

Passive: Lightslinger

  • Damage reduced: 14(+20%AD) >>> 10(+15% AD)
  • Vigilance is now readied if healed or shielded by an ally OR an enemy champion within 1000 unit is immobilized.

Lulu

Base stats

  • Base armor reduced: 29 >>> 26

Passive: Pix, Faerie Companion

  • Damage reduced: 15-117 >>> 9-111 (based on level)

E: Help Pix!

  • Ally cast shield increased: 75/110/145/180/215 >>> 75/115/155/195/235

Nasus

Passive: Soul Eater

  • Life steal increased: 9/14/19% >>> 11/16/21% (based on levels 1/7/13)

R: Fury of the Sands

  • Cooldown reduced: 120 flat >>> 120/100/80 seconds

Oriana

R: Command: Shockwave

  • Damage increased: 20/350/450(+90% AP) >>> 250/400/550(+95% AP)

Rell

Base Stats

  • Default adaptive force changed: AD >>> AP

Q: Shattering Strike

  • Damage reduced: 70/110/150/190/230 >>> 60/100/140/190/220
  • Cast time reduced: 0.5 seconds >>> 0.4 seconds
  • Monster damage adjusted: 300% >>> 150/220/290/360/430 bonus damage

W: Ferromancy: Mount Up/ Crash Down

  • Crash Down damage reduced: 70/100/130/160/190 >>> 60/90/120/150/180
  • Crash down monster damage adjusted: 300% >>> 150/200/250/300/350 bonus damage
  • Mount up damage adjusted: 300% >>> 20/50/80/110/140 bonus damage

E: Full Tilt

  • Damage reduced: 35/50/65/80/95 (+4% targets max HP) >>> 25/35/45/55/65(+3% targets max HP)
  • Max HP damage to monsters capped at 150
  • Monster damage adjusted: 250% >>> 100/145/190/235/280 bonus damage

Ryze

Passive: Arcane Mastery

  • AP ratio increased: 6% per 100 AP >>> 10% per 100 AP

E: Spell Flux

  • AP ratio increased: 45% >>> 50%
  • Missile speed increased: 3500 >>> 4000

Rumble

Base stats

  • Base HP reduced: 659 >>> 625
  • HP per level increased: 99 >>> 105

Passive: Junkyard Titan

  • Maximum heat increased: 100 >>> 150 (Danger Zone remains at 50 heat)
  • Overheat duration reduced: 5.25 >>> 4 seconds
  • Overheat attack speed increased: 20-80% >>> 50-130% (based on level)
  • Overheat monster damage cap adjusted: 80 flat >>> 65-150

Q: Flamespitter

  • Damage adjusted: 180/220/260/300/340 >>> 135/150/165/180/195(+6/7/8/9/10% targets max HP)
  • Monster damage cap added: 65/125/185/245/305
  • Minion damage reduced: 60/65/70/75/80% >>> 55/60/65/70/75%

W: Scrap Shield

  • Shield adjusted: 60/90/120/150/180(+45% AP) >>> 25/55/85/115/145(+25% AP)(+4% max HP)

E: Electro Harpoon

  • Heat generated increased: 10 >>> 20

R: The Equalizer

  • Cooldown increased: 100/85/70 >>> 130/105/80 seconds

Sivir

Base Stats

  • AD per level reduced: 2.8 >>> 2.5

W: Ricochet

  • AD ratio increased: 25/30/35/40/45% >>> 30/35/40/45/50%

Viktor

  • Buffs not listed, potentially pulled from the patch

Yuumi

E: Zoomies

  • Bonus attack speed reduced: 35% >>> 25/27.5/30/32.5/35%

R: Final Chapter

  • Heal per hit reduced: 35/50/65 >>> 25/40/55

Zeri

Base stats

  • Movement speed increased: 330 >>> 335

Passive: Living Battery

  • Shield steal and move speed buff whilst shielded removed
  • Burst Fire passive moved here
  • Fully charged basic attacks now activate Sheen

Q: Burst Fire

  • Q-Passive moved to Passive
  • No longer activates Sheen (like an attack)

E: Spark Surge

  • On-hit damage critical strike chance ratio increased: 65% >>> 85%

Items

Ardent Censer

  • On-hit damage reduced: 15-30 (level 1-18) >>> 15

Bloodthirster

  • Price increased: 3200 >>> 3400

Galeforce

  • AD decreased: 55 >>> 50
  • Active damage adjusted: 150-350 (+200% Crit) >>> 150-350 (+45% bonus AD)

Immortal Shieldbow

  • Lifesteal increased: 7% >>> 10%

Imperial Mandate

  • Coordinated Fire mark damage reduced: 35-75 (levels 1-18) >>> 40-60 (levels 8-18)
  • Coordinated Fire mark consumption damage reduced: 70-150 (levels 1-18) >>> 80-120 (levels 8-18)
  • Coordinated Fire movement speed increased: 20% >>> 25%

Moonstone Renewer

  • Echo heal adjusted: 20-40% (based on ally level) >>> 35%
  • Echo shield adjusted: 30-40% (based on ally level) >>> 40%
  • Same target heal bonus adjusted: 15-30% (based on ally level) >>> 25%
  • Same target shield bonus adjusted: 20-30% (based on ally level) >>> 30%
  • Mythic Passive changed: 5 ability haste >>> 5 Heal & Shield power

Phantom Dancer

  • Attack speed increased: 30% >>> 35%

Rapid Firecannon

  • Energize damage flattened: 60-140 >>> 60

Statikk Shiv

  • Energize damage increased: 80-190(level 7-18) >>> 100-180(level 6-18)

System

Overheal

  • Shield adjusted: 20-300(levels 1-18) >>> 11% max HP (nerf to marksmen after level 5, buff to fighters)

Red Buff

  • Damage reduced: 6 + 6 x level (12-114) >>> 6 + 4 x level (10-78)
  • Slow reduced: 10/15/25 >>> 10/15/20 (based on levels 1/6/11, halved for ranged)
  • Out-of-combat max HP regeneration reduced: 1/3/9% >>> 1/3/5% (based on levels 1/6/11)

What do you think about the upcoming League of Legends patch 13.12?

Let us know what you think, comment down below.

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